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Kakuro(Evil) https://gridpuzzle.com/kakuro/k126q

Latest score list for #k126q

gu
guest před sekundou
3'25''
an
anonymous 14 minutami před
13'36''
he
healthcare 30 minutami před
16'48''
re
relief 58 minutami před
12'21''
se
semrush 46 minutami před
4'46''
gu
guest před hodinou
12'13''
El
Elijah 39 minutami před
10'4''
wo
workforce před hodinou
15'26''
Mi
Mia 2 hodinami před
10'0''
sa
sandwich před hodinou
6'27''

Latest score list for Kakuro

fr
freelance solved puzzle No#51mn9;
4'13''
fa
family solved puzzle No#1n2j9;
9'41''
an
anonymous solved puzzle No#51gk9;
15'44''
At
Attorney solved puzzle No#9qp2r;
14'18''
sh
shopping solved puzzle No#qnwx9;
5'48''
We
Weight loss solved puzzle No#1n2j9;
13'48''
ma
makeup solved puzzle No#51gk9;
4'51''
Ha
Hail car solved puzzle No#k6eqm;
7'54''
gu
guest solved puzzle No#9q7er;
9'55''
so
software solved puzzle No#9q7er;
7'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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