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Kakuro(Evil) https://gridpuzzle.com/kakuro/k6921

Latest score list for #k6921

gu
guest a second ago
16'32''
an
anonymous 15 minutes ago
18'39''
mo
mortgage 14 minutes ago
15'21''
fr
freelance 22 minutes ago
14'55''
se
sell cash 58 minutes ago
18'48''
Is
Isabella 42 minutes ago
7'57''
Cl
Claim an hour ago
18'37''
Ol
Oliver an hour ago
9'10''
an
anonymous 2 hours ago
13'0''
El
Electricity an hour ago
12'23''

Latest score list for Kakuro

Do
Donate solved puzzle No#752jk;
9'39''
At
Attorney solved puzzle No#4k964;
5'54''
an
anonymous solved puzzle No#4k964;
13'56''
Li
Liam solved puzzle No#xwk8p;
14'12''
pe
petrol solved puzzle No#82g8e;
11'45''
gu
guest solved puzzle No#2pzq9;
19'41''
sp
specialist solved puzzle No#4dx6p;
12'59''
an
anonymous solved puzzle No#75zk9;
17'44''
ov
overtons solved puzzle No#xw1xx;
15'0''
fa
farmstand solved puzzle No#752jk;
13'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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