13
40
40
17
17
13
12
7
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21
37
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24
16
13
3
6
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1
14
4
9
3
19
6
5
12
14
9
3
41
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1
17
9
8
11
1
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7
8
9
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~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/k8mg4

Latest score list for #k8mg4

Ja
James před sekundou
19'54''
gu
guest 9 minutami před
16'56''
gu
guest 39 minutami před
5'48''
Ol
Oliver 40 minutami před
8'28''
gu
guest 38 minutami před
9'57''
gu
guest před hodinou
11'5''
pr
programs před hodinou
4'13''
Re
Rehab před hodinou
9'14''
Ma
Mason 2 hodinami před
9'0''
Ol
Oliver 2 hodinami před
7'17''

Latest score list for Kakuro

re
relief solved puzzle No#gyvxm;
7'58''
te
technology solved puzzle No#v4ppy;
5'8''
an
anonymous solved puzzle No#gy582;
13'8''
gu
guest solved puzzle No#mg17w;
16'33''
Re
Recovery solved puzzle No#y0m79;
19'42''
ph
photography solved puzzle No#gyvxm;
12'6''
an
anonymous solved puzzle No#gy582;
12'18''
in
injury solved puzzle No#77gr9;
18'30''
Wo
Workers solved puzzle No#pjm8r;
18'41''
gu
guest solved puzzle No#gy582;
6'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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