7
10
6
12
33
8
21
7
5
10
15
8
6
3
25
40
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9
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19
18
5
13
11
11
29
14
7
26
6
2
15
4
1
23
33
9
14
8
12
5
40
4
5
10
11
13
16
5
5
5
1
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11
6
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11
1
31
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5
4
7
11
8
1
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3
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6
7
8
9
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Kakuro(Medium) https://gridpuzzle.com/kakuro/k9pzm

Latest score list for #k9pzm

an
anonymous před sekundou
6'7''
so
social 16 minutami před
12'11''
an
anonymous 35 minutami před
15'43''
gu
guest 30 minutami před
11'6''
So
Sophia 20 minutami před
5'7''
an
anonymous 39 minutami před
14'6''
do
doctors 22 minutami před
8'46''
Mi
Mia 25 minutami před
12'6''
an
anonymous 2 hodinami před
3'25''
wo
workforce před hodinou
3'31''

Latest score list for Kakuro

gu
guest solved puzzle No#k8e55;
16'9''
fi
fishing solved puzzle No#4w4ep;
18'1''
wa
warranty solved puzzle No#4w4ep;
8'23''
ma
majority solved puzzle No#n1zjk;
12'26''
gu
guest solved puzzle No#vrp1z;
18'34''
Ch
Charlotte solved puzzle No#dpqd0;
11'56''
an
anonymous solved puzzle No#8w4je;
9'9''
ma
magento solved puzzle No#8w1q2;
4'39''
Sh
Shopify solved puzzle No#dpqd0;
18'26''
gu
guest solved puzzle No#rmgp1;
15'5''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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