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Kakuro(Evil) https://gridpuzzle.com/kakuro/kdmqm

Latest score list for #kdmqm

mo
motivation 한 초 전
8'22''
an
anonymous 5 분 전
16'33''
gu
guest 17 분 전
14'46''
gu
guest 21 분 전
6'18''
an
anonymous 한 시간 전
9'17''
fa
family 25 분 전
13'14''
an
anonymous 한 시간 전
4'56''
Tr
Treatment 2 시간 전
16'58''
gu
guest 2 시간 전
6'54''
Sh
Shopify 한 시간 전
5'45''

Latest score list for Kakuro

an
anonymous solved puzzle No#ejrp7;
18'22''
an
anonymous solved puzzle No#jngk4;
8'50''
mo
mortgage solved puzzle No#n5qwx;
10'34''
se
sell cash solved puzzle No#201w8;
3'34''
Am
Amelia solved puzzle No#gw840;
11'29''
an
anonymous solved puzzle No#gw840;
7'53''
gu
guest solved puzzle No#ejk2k;
5'14''
gu
guest solved puzzle No#7r5p1;
14'44''
fa
farmstand solved puzzle No#8z90k;
10'41''
an
anonymous solved puzzle No#n526x;
9'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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