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Kakuro(Evil) https://gridpuzzle.com/kakuro/kw2e4

Latest score list for #kw2e4

pr
programs a second ago
19'25''
fi
fishing 9 minutes ago
5'4''
se
sell cash 33 minutes ago
5'11''
an
anonymous 13 minutes ago
5'3''
Pr
Prestashop 60 minutes ago
13'58''
Co
Conference 55 minutes ago
17'11''
an
anonymous an hour ago
3'52''
te
technology 2 hours ago
10'13''
gu
guest an hour ago
19'42''
ov
overtons 2 hours ago
3'58''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#d0y5j;
17'39''
so
software solved puzzle No#d0yxv;
4'36''
an
anonymous solved puzzle No#2yqnz;
10'29''
Ga
Gas solved puzzle No#x9717;
12'58''
pe
petrol solved puzzle No#rr0pj;
7'3''
so
social solved puzzle No#x94p7;
5'27''
Ma
Mason solved puzzle No#enzq2;
17'17''
an
anonymous solved puzzle No#4k2yg;
14'6''
Au
Automotive solved puzzle No#rr0pj;
7'22''
ma
magento solved puzzle No#rr7dj;
4'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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