21
42
16
38
12
15
17
8
7
7
25
30
15
40
4
4
6
16
12
16
3
6
7
14
13
16
32
14
4
10
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/kwjrm

Latest score list for #kwjrm

ov
overtons a second ago
12'14''
gu
guest 14 minutes ago
19'28''
re
realtor 27 minutes ago
17'7''
Ho
Hosting 13 minutes ago
16'8''
be
betmgm 15 minutes ago
6'21''
be
betting 52 minutes ago
4'30''
an
anonymous an hour ago
13'31''
Ja
James 58 minutes ago
5'8''
an
anonymous 38 minutes ago
19'17''
an
anonymous an hour ago
14'3''

Latest score list for Kakuro

El
Electricity solved puzzle No#w8e7e;
11'29''
wa
warranty solved puzzle No#gw46v;
15'17''
cr
crackstreams solved puzzle No#7rnw9;
12'16''
Do
Donate solved puzzle No#r8p44;
8'46''
cr
crackstreams solved puzzle No#gw46v;
9'23''
an
anonymous solved puzzle No#45964;
14'32''
pe
petrol solved puzzle No#w8rjk;
16'37''
se
sell cash solved puzzle No#6dn0x;
10'22''
gu
guest solved puzzle No#6dn0x;
6'10''
fa
farmstand solved puzzle No#wev20;
13'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024