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Kakuro(Evil) https://gridpuzzle.com/kakuro/lzz4e

Latest score list for #lzz4e

an
anonymous för en sekund sedan
9'7''
gu
guest 14 minuter sedan
13'25''
an
anonymous 36 minuter sedan
5'10''
gu
guest 40 minuter sedan
14'21''
an
anonymous 13 minuter sedan
11'54''
Li
Liam 42 minuter sedan
6'15''
Cl
Claim för en timme sedan
15'48''
ou
outsource 48 minuter sedan
13'4''
ma
masters för en timme sedan
6'22''
Au
Automotive för en timme sedan
13'46''

Latest score list for Kakuro

gu
guest solved puzzle No#nmxvx;
10'26''
ma
magento solved puzzle No#090g1;
8'37''
se
semrush solved puzzle No#vn66y;
6'27''
an
anonymous solved puzzle No#kwkx5;
16'43''
so
social solved puzzle No#x9n21;
17'19''
so
software solved puzzle No#gn0n1;
4'17''
an
anonymous solved puzzle No#4k2w4;
6'36''
su
sundays dog solved puzzle No#090g1;
3'37''
an
anonymous solved puzzle No#097v8;
5'10''
an
anonymous solved puzzle No#2ym79;
12'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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