6
42
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38
13
9
15
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23
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11
9
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17
7
10
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5
42
14
27
1
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5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m84ez

Latest score list for #m84ez

te
technology a second ago
4'40''
Ch
Charlotte 5 minutes ago
9'18''
an
anonymous 35 minutes ago
14'43''
Co
Conference 24 minutes ago
18'17''
wa
warranty 26 minutes ago
11'40''
re
realtor an hour ago
14'21''
No
Noah 32 minutes ago
7'10''
an
anonymous 2 hours ago
7'16''
fr
freelance an hour ago
15'55''
pr
programs an hour ago
4'16''

Latest score list for Kakuro

an
anonymous solved puzzle No#165e9;
18'7''
an
anonymous solved puzzle No#dnz52;
13'20''
se
sell cash solved puzzle No#ge8jv;
5'56''
Pa
Paintless solved puzzle No#vr4wk;
15'32''
re
recovery solved puzzle No#zq8gn;
10'47''
gu
guest solved puzzle No#rmp20;
15'4''
Ur
Urgent solved puzzle No#zvd6r;
19'24''
gu
guest solved puzzle No#yvq1k;
11'29''
El
Electricity solved puzzle No#zvd6r;
14'55''
mo
mortgage solved puzzle No#zvd6r;
6'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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