42
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30
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41
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdx01

Latest score list for #jdx01

bu
business vor einer Sekunde
4'12''
te
technology vor 4 Minuten
7'26''
an
anonymous vor 14 Minuten
9'39''
No
Noah vor 30 Minuten
10'52''
ph
phone vor 42 Minuten
3'38''
an
anonymous vor einer Stunde
11'6''
gu
guest vor einer Stunde
16'27''
an
anonymous vor einer Stunde
6'9''
an
anonymous vor 2 Stunden
14'18''
gu
guest vor 2 Stunden
8'27''

Latest score list for Kakuro

Ma
Mason solved puzzle No#k9nq5;
12'43''
fi
fishing solved puzzle No#nm9yr;
13'23''
an
anonymous solved puzzle No#d0j4p;
13'54''
wa
warranty solved puzzle No#4g9d8;
18'28''
gu
guest solved puzzle No#9n2wr;
10'23''
an
anonymous solved puzzle No#m6gzz;
3'57''
fi
fishing solved puzzle No#rwjny;
18'51''
an
anonymous solved puzzle No#gnv2m;
19'54''
ma
masters solved puzzle No#rwjny;
10'27''
Cl
Claim solved puzzle No#gn71v;
12'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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