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Kakuro(Evil) https://gridpuzzle.com/kakuro/mp1gq

Latest score list for #mp1gq

gu
guest a second ago
7'34''
se
settlements 13 minutes ago
9'26''
pr
programs 21 minutes ago
19'0''
Lo
Loans 32 minutes ago
6'30''
Ur
Urgent an hour ago
8'35''
an
anonymous 54 minutes ago
11'25''
ma
masters an hour ago
13'44''
Do
Donate 38 minutes ago
14'19''
So
Sophia an hour ago
14'42''
gu
guest an hour ago
4'25''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#37189;
5'11''
gu
guest solved puzzle No#xwgjp;
15'29''
Ol
Olivia solved puzzle No#d448j;
8'45''
pr
programs solved puzzle No#75519;
15'5''
Cl
Classes solved puzzle No#vw06d;
15'52''
an
anonymous solved puzzle No#ww5r2;
8'29''
da
damage solved puzzle No#xwgjp;
12'20''
ch
chocolate solved puzzle No#d448j;
5'34''
gu
guest solved puzzle No#ww5r2;
13'10''
an
anonymous solved puzzle No#1p9k9;
9'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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