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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/mp75w

Latest score list for #mp75w

an
anonymous a second ago
11'8''
an
anonymous 8 minutes ago
19'34''
gu
guest 24 minutes ago
16'25''
gu
guest 18 minutes ago
12'41''
gu
guest 26 minutes ago
8'54''
Ma
Mason an hour ago
19'13''
gu
guest 36 minutes ago
8'22''
gu
guest an hour ago
5'56''
gu
guest an hour ago
19'47''
an
anonymous an hour ago
10'3''

Latest score list for Kakuro

Av
Ava solved puzzle No#9w41w;
6'45''
an
anonymous solved puzzle No#yqq0k;
10'34''
gu
guest solved puzzle No#lqw0v;
18'17''
re
recovery solved puzzle No#3nnm9;
18'44''
re
restoration solved puzzle No#21ndd;
15'40''
Ha
Hail car solved puzzle No#jee0y;
19'43''
gu
guest solved puzzle No#31k9r;
13'13''
gu
guest solved puzzle No#21ndd;
19'54''
an
anonymous solved puzzle No#lqw0v;
8'17''
Re
Recovery solved puzzle No#yqvyk;
12'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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