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Kakuro(Evil) https://gridpuzzle.com/kakuro/nd15r

Latest score list for #nd15r

mo
motivation a second ago
13'45''
an
anonymous 12 minutes ago
8'12''
Ja
Jacob 31 minutes ago
15'40''
fr
freelance 10 minutes ago
4'19''
mo
motivation 42 minutes ago
15'44''
gu
guest 55 minutes ago
16'53''
Tr
Trading an hour ago
5'17''
mo
mortgage 32 minutes ago
16'23''
gu
guest 2 hours ago
10'41''
mo
motivation 2 hours ago
19'34''

Latest score list for Kakuro

Ab
Abigail solved puzzle No#enrx4;
14'1''
gu
guest solved puzzle No#z5p8v;
8'52''
cr
credit solved puzzle No#nm88r;
18'49''
fr
freelance solved puzzle No#nm88r;
13'3''
mo
mortgage solved puzzle No#nmwew;
18'50''
an
anonymous solved puzzle No#19xn9;
8'30''
in
intergration solved puzzle No#z5p8v;
3'28''
fi
finance solved puzzle No#rrrg1;
15'3''
gu
guest solved puzzle No#p2jzr;
19'8''
gu
guest solved puzzle No#p2q60;
13'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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