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Kakuro(Evil) https://gridpuzzle.com/kakuro/nd7dw

Latest score list for #nd7dw

in
injury a second ago
11'28''
gu
guest 10 minutes ago
15'0''
gu
guest 25 minutes ago
10'55''
gu
guest 10 minutes ago
5'4''
gu
guest 39 minutes ago
5'5''
So
Sophia an hour ago
16'0''
El
Elijah an hour ago
15'39''
Re
Recovery 2 hours ago
13'38''
gu
guest 2 hours ago
14'20''
gu
guest an hour ago
16'2''

Latest score list for Kakuro

da
damage solved puzzle No#m694z;
10'12''
Em
Emma solved puzzle No#9nryk;
11'4''
pe
petrol solved puzzle No#9nryk;
6'17''
gu
guest solved puzzle No#6w46j;
15'44''
cr
crackstreams solved puzzle No#8zdm2;
11'34''
Ch
Charlotte solved puzzle No#gq4p1;
9'10''
an
anonymous solved puzzle No#9nryk;
17'4''
Ol
Oliver solved puzzle No#8vwn5;
5'38''
de
degree solved puzzle No#gq4p1;
12'28''
gu
guest solved puzzle No#9n2gw;
5'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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