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Kakuro(Evil) https://gridpuzzle.com/kakuro/nmggr

Latest score list for #nmggr

li
lightroom a second ago
9'15''
gu
guest 18 minutes ago
9'33''
Ga
Gas 25 minutes ago
15'21''
gu
guest 18 minutes ago
11'51''
fr
freelance an hour ago
7'47''
El
Elijah 50 minutes ago
9'8''
in
insurance 27 minutes ago
9'27''
gu
guest an hour ago
5'11''
an
anonymous 2 hours ago
13'12''
Tr
Trading an hour ago
8'42''

Latest score list for Kakuro

an
anonymous solved puzzle No#0zke8;
13'18''
bu
business solved puzzle No#q2jp9;
8'5''
se
sell cash solved puzzle No#jgmd5;
14'54''
se
semrush solved puzzle No#95y5q;
4'31''
an
anonymous solved puzzle No#4j2y5;
13'53''
At
Attorney solved puzzle No#26zp5;
13'0''
Ma
Mason solved puzzle No#4jvv5;
11'22''
Av
Ava solved puzzle No#mg1xz;
14'1''
gu
guest solved puzzle No#957w0;
19'40''
gu
guest solved puzzle No#0zke8;
10'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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