32
7
24
16
12
9
7
16
3
16
14
10
4
10
13
31
7
10
14
6
3
4
13
3
12
16
3
6
19
30
19
12
10
16
3
24
29
6
23
11
22
7
15
10
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10
12
16
3
32
41
9
10
10
3
3
1
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7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nwqyk

Latest score list for #nwqyk

Sh
Shopify a second ago
6'11''
gu
guest 14 minutes ago
10'24''
de
degree 13 minutes ago
19'54''
El
Elijah 50 minutes ago
10'55''
an
anonymous 57 minutes ago
18'2''
El
Electricity an hour ago
7'47''
Do
Donate an hour ago
12'55''
gu
guest 28 minutes ago
17'26''
wo
workforce 2 hours ago
12'41''
Ch
Charlotte 2 hours ago
6'53''

Latest score list for Kakuro

gu
guest solved puzzle No#4j19e;
5'30''
se
settlements solved puzzle No#4jgp4;
17'58''
Ja
James solved puzzle No#dwdpv;
13'44''
Tr
Trading solved puzzle No#v4gqk;
18'42''
Ab
Abigail solved puzzle No#4jg55;
18'1''
in
insurance solved puzzle No#0zdv1;
9'32''
gu
guest solved puzzle No#e5zk2;
16'24''
an
anonymous solved puzzle No#e5zk2;
9'46''
an
anonymous solved puzzle No#0zdv1;
11'24''
Ch
Charlotte solved puzzle No#dwe0v;
16'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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