5
33
20
6
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44
9
13
18
11
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13
21
8
12
11
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14
10
5
22
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25
15
19
14
9
3
11
8
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12
7
16
9
17
8
16
1
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3
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6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/p28kj

Latest score list for #p28kj

so
software há um segundo
15'49''
ph
phone 13 minutos atrás
7'52''
bu
business 15 minutos atrás
5'53''
an
anonymous 49 minutos atrás
17'15''
Ho
Hosting 32 minutos atrás
12'44''
se
semrush há uma hora
5'48''
in
intergration há uma hora
19'40''
su
sundays dog 45 minutos atrás
7'33''
gu
guest há uma hora
12'21''
re
relief há uma hora
6'27''

Latest score list for Kakuro

gu
guest solved puzzle No#4j19e;
5'30''
se
settlements solved puzzle No#4jgp4;
17'58''
Ja
James solved puzzle No#dwdpv;
13'44''
Tr
Trading solved puzzle No#v4gqk;
18'42''
Ab
Abigail solved puzzle No#4jg55;
18'1''
in
insurance solved puzzle No#0zdv1;
9'32''
gu
guest solved puzzle No#e5zk2;
16'24''
an
anonymous solved puzzle No#e5zk2;
9'46''
an
anonymous solved puzzle No#0zdv1;
11'24''
Ch
Charlotte solved puzzle No#dwe0v;
16'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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