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25
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1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/p28kj

Latest score list for #p28kj

gu
guest a second ago
10'53''
ou
outsource 14 minutes ago
6'12''
an
anonymous 11 minutes ago
8'25''
Lo
Loans 13 minutes ago
18'59''
Ga
Gas an hour ago
10'6''
fr
freelance 43 minutes ago
16'13''
mo
mortgage 26 minutes ago
13'38''
se
sell cash 31 minutes ago
10'57''
Au
Automotive 2 hours ago
6'46''
se
settlements an hour ago
11'45''

Latest score list for Kakuro

li
lightroom solved puzzle No#894w2;
11'23''
Tr
Trading solved puzzle No#4g5vp;
7'39''
Co
Conference solved puzzle No#rrn4g;
17'33''
gu
guest solved puzzle No#rr62j;
14'20''
an
anonymous solved puzzle No#xpekd;
13'59''
Cl
Classes solved puzzle No#59nk9;
9'31''
gu
guest solved puzzle No#rrn4g;
16'35''
Sh
Shopify solved puzzle No#4g9pg;
19'13''
gu
guest solved puzzle No#zpq7v;
5'4''
So
Sophia solved puzzle No#4g5vp;
18'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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