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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/p28wv

Latest score list for #p28wv

re
realtor een seconde geleden
3'41''
su
sundays dog 13 minuten geleden
11'21''
Lo
Logan 28 minuten geleden
8'32''
re
recovery 31 minuten geleden
4'32''
Li
Liam 57 minuten geleden
6'35''
Av
Ava een uur geleden
4'6''
gu
guest een uur geleden
18'45''
an
anonymous een uur geleden
11'59''
gu
guest een uur geleden
4'34''
gu
guest 2 uur geleden
18'7''

Latest score list for Kakuro

El
Elijah solved puzzle No#vvrp4;
15'52''
La
Lawyer solved puzzle No#198z0;
7'5''
At
Attorney solved puzzle No#rrn4g;
7'7''
an
anonymous solved puzzle No#4g9pg;
13'52''
gu
guest solved puzzle No#9g40x;
8'14''
an
anonymous solved puzzle No#4g9pg;
6'55''
bu
business solved puzzle No#6w7d5;
7'46''
an
anonymous solved puzzle No#9g40x;
14'39''
Be
Benjamin solved puzzle No#rr62j;
17'14''
so
software solved puzzle No#198z0;
18'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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