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Kakuro(Evil) https://gridpuzzle.com/kakuro/p2z2z

Latest score list for #p2z2z

in
injury a second ago
14'39''
So
Sophia 18 minutes ago
6'20''
an
anonymous 32 minutes ago
15'9''
an
anonymous 36 minutes ago
18'45''
se
sell cash 48 minutes ago
19'10''
gu
guest an hour ago
7'53''
gu
guest an hour ago
19'17''
st
stock price an hour ago
7'45''
bl
blackboard 2 hours ago
6'48''
Cl
Classes an hour ago
15'25''

Latest score list for Kakuro

gu
guest solved puzzle No#k8gp5;
11'23''
gu
guest solved puzzle No#xg6dx;
16'43''
fi
fishing solved puzzle No#xg6dx;
15'14''
an
anonymous solved puzzle No#dp25j;
8'8''
te
technology solved puzzle No#pw95z;
17'9''
El
Electricity solved puzzle No#yv8mk;
8'44''
an
anonymous solved puzzle No#6m6xx;
8'58''
Av
Ava solved puzzle No#pw95z;
3'32''
fr
freelance solved puzzle No#xg6dx;
6'36''
an
anonymous solved puzzle No#6mj2x;
18'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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