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Kakuro(Evil) https://gridpuzzle.com/kakuro/p67y0

Latest score list for #p67y0

No
Noah a second ago
6'34''
an
anonymous 8 minutes ago
11'34''
gu
guest 28 minutes ago
19'23''
su
sundays dog 48 minutes ago
9'37''
fa
family 51 minutes ago
16'33''
In
Investing 57 minutes ago
11'59''
an
anonymous 22 minutes ago
14'34''
gu
guest 36 minutes ago
16'24''
fa
farmstand 2 hours ago
18'45''
Lo
Logan an hour ago
12'3''

Latest score list for Kakuro

gu
guest solved puzzle No#k8xrm;
19'33''
an
anonymous solved puzzle No#dp780;
5'7''
ou
outsource solved puzzle No#dp9xp;
3'56''
an
anonymous solved puzzle No#we2j2;
14'23''
mo
motivation solved puzzle No#rmv94;
17'17''
an
anonymous solved puzzle No#rmv94;
19'46''
be
beauty solved puzzle No#q85qe;
11'43''
an
anonymous solved puzzle No#298v9;
16'4''
gu
guest solved puzzle No#we2j2;
19'16''
fr
freelance solved puzzle No#we2j2;
8'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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