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Kakuro(Evil) https://gridpuzzle.com/kakuro/pjxmz

Latest score list for #pjxmz

gu
guest a second ago
4'57''
Ol
Oliver 13 minutes ago
11'32''
pr
premium 33 minutes ago
9'26''
an
anonymous 46 minutes ago
19'11''
Tr
Treatment 29 minutes ago
5'29''
pr
premium 54 minutes ago
19'44''
Ha
Hail car an hour ago
17'14''
fr
freelance 2 hours ago
5'22''
an
anonymous an hour ago
13'17''
Av
Ava an hour ago
15'13''

Latest score list for Kakuro

an
anonymous solved puzzle No#od45p;
9'52''
In
Internet solved puzzle No#lxm28;
5'23''
pr
programs solved puzzle No#3j8ge;
4'11''
Pr
Prestashop solved puzzle No#l4kwp;
11'51''
Cl
Claim solved puzzle No#ovvkk;
3'59''
Sh
Shopify solved puzzle No#oy0e9;
17'32''
gu
guest solved puzzle No#l47j4;
13'47''
an
anonymous solved puzzle No#lpng0;
6'9''
mo
mortgage solved puzzle No#od45p;
3'34''
an
anonymous solved puzzle No#l202y;
16'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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