37
38
16
32
16
38
26
8
5
13
27
21
16
7
27
9
7
24
32
16
10
7
31
1
7
17
9
12
5
15
8
30
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41
12
7
7
1
26
26
7
2
16
12
18
2
28
25
16
9
14
7
4
3
26
6
5
24
16
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18
1
15
7
8
24
35
7
21
8
7
16
16
7
42
6
8
9
16
32
1
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6
7
8
9
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~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/pp7v0

Latest score list for #pp7v0

Co
Conference a second ago
4'47''
an
anonymous 5 minutes ago
5'10''
Do
Donate 15 minutes ago
8'44''
bu
business 57 minutes ago
11'56''
do
doctors 38 minutes ago
17'49''
an
anonymous an hour ago
16'44''
re
refinancing an hour ago
4'50''
an
anonymous 39 minutes ago
17'39''
Em
Emma 2 hours ago
16'50''
gu
guest 2 hours ago
16'54''

Latest score list for Kakuro

wo
workforce solved puzzle No#ejm6k;
7'57''
an
anonymous solved puzzle No#6dgm5;
15'22''
Pr
Prestashop solved puzzle No#ejmpn;
11'48''
be
beauty solved puzzle No#084e8;
12'3''
mo
mortgage solved puzzle No#ejm6k;
12'15''
gu
guest solved puzzle No#9601x;
17'27''
ou
outsource solved puzzle No#gw272;
6'40''
su
sundays dog solved puzzle No#9601x;
12'21''
ma
makeup solved puzzle No#084e8;
19'23''
sp
specialist solved puzzle No#r87g4;
13'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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