16
10
7
37
13
32
17
6
2
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21
2
4
1
20
8
6
8
7
14
3
1
17
16
3
1
12
10
7
6
3
13
7
6
23
1
6
5
2
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35
5
8
9
7
8
5
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/pw4mz

Latest score list for #pw4mz

ma
masters a second ago
3'50''
an
anonymous 5 minutes ago
15'7''
Ol
Olivia 22 minutes ago
13'39''
an
anonymous 43 minutes ago
12'8''
gu
guest 34 minutes ago
5'27''
gu
guest 53 minutes ago
13'3''
gu
guest an hour ago
7'26''
Ol
Olivia an hour ago
19'1''
sh
shopping an hour ago
9'23''
ma
masters an hour ago
9'36''

Latest score list for Kakuro

an
anonymous solved puzzle No#gen5v;
16'38''
Lo
Logan solved puzzle No#5kxk0;
14'44''
gu
guest solved puzzle No#0ymjg;
4'8''
an
anonymous solved puzzle No#xgj7d;
4'6''
an
anonymous solved puzzle No#pwknj;
9'36''
te
teriyaki solved puzzle No#6m8rn;
16'25''
an
anonymous solved puzzle No#0yd72;
18'13''
Tr
Trading solved puzzle No#vrn2z;
11'55''
pr
programs solved puzzle No#zq59n;
18'2''
an
anonymous solved puzzle No#0yg6r;
19'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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