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Kakuro(Evil) https://gridpuzzle.com/kakuro/q20zq

Latest score list for #q20zq

re
realtor a second ago
15'5''
gu
guest 15 minutes ago
18'30''
an
anonymous 10 minutes ago
19'38''
ma
magento 22 minutes ago
12'48''
gu
guest 37 minutes ago
8'35''
gu
guest an hour ago
18'54''
an
anonymous 30 minutes ago
8'39''
an
anonymous 35 minutes ago
17'34''
Wo
Workers 57 minutes ago
9'15''
Ja
Jacob 2 hours ago
15'34''

Latest score list for Kakuro

So
Sophia solved puzzle No#k85q5;
5'50''
ma
makeup solved puzzle No#4wwn5;
9'9''
an
anonymous solved puzzle No#k85q5;
12'31''
ma
magento solved puzzle No#n157w;
10'8''
an
anonymous solved puzzle No#vrw2z;
17'34''
an
anonymous solved puzzle No#mjp0g;
12'43''
an
anonymous solved puzzle No#mjnk2;
16'45''
gu
guest solved puzzle No#gew90;
15'44''
my
myloancare solved puzzle No#dpwkv;
8'4''
gu
guest solved puzzle No#dpw6j;
9'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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