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Kakuro(Evil) https://gridpuzzle.com/kakuro/q2x42

Latest score list for #q2x42

Tr
Treatment a second ago
6'32''
in
injury 5 minutes ago
10'10''
Am
Amelia 8 minutes ago
13'16''
Ch
Charlotte 10 minutes ago
7'33''
sa
sandwich 57 minutes ago
10'6''
ov
overtons 58 minutes ago
20'0''
in
intergration 42 minutes ago
19'58''
gu
guest 2 hours ago
5'32''
an
anonymous an hour ago
11'15''
an
anonymous an hour ago
19'47''

Latest score list for Kakuro

an
anonymous solved puzzle No#n8xn9;
15'12''
my
myloancare solved puzzle No#64r1n;
10'7''
an
anonymous solved puzzle No#v478z;
14'30''
wa
warranty solved puzzle No#r410j;
16'16''
Ja
Jacob solved puzzle No#n8xmw;
15'5''
ph
photography solved puzzle No#q2d7g;
18'44''
Wi
William solved puzzle No#n8xmw;
16'23''
an
anonymous solved puzzle No#q2d7g;
7'16''
No
Noah solved puzzle No#w59ze;
4'23''
re
repair solved puzzle No#jgx1e;
17'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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