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Kakuro(Evil) https://gridpuzzle.com/kakuro/q44vq

Latest score list for #q44vq

gu
guest a second ago
3'21''
Am
Amelia 13 minutes ago
14'52''
pr
programs 11 minutes ago
9'21''
Bi
Bitcoin 11 minutes ago
12'41''
fa
farmstand an hour ago
11'30''
mo
mortgage 47 minutes ago
11'30''
se
settlements 59 minutes ago
7'5''
Ur
Urgent 2 hours ago
17'42''
gu
guest an hour ago
10'50''
ch
chocolate 45 minutes ago
14'38''

Latest score list for Kakuro

so
social solved puzzle No#l5mgr;
10'54''
pr
programs solved puzzle No#4n9m8;
13'3''
ma
makeup solved puzzle No#lgxk1;
17'1''
an
anonymous solved puzzle No#mn98g;
15'16''
Ol
Oliver solved puzzle No#l4qd8;
13'12''
be
beauty solved puzzle No#l5mgr;
14'32''
an
anonymous solved puzzle No#oypn9;
12'29''
gu
guest solved puzzle No#o6z2x;
6'42''
Wi
William solved puzzle No#odz4j;
17'37''
so
software solved puzzle No#lp82v;
13'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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