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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/q47qv

Latest score list for #q47qv

an
anonymous il y a une seconde
14'46''
Cl
Claim il y a 5 minutes
6'11''
pr
programs il y a 34 minutes
18'29''
an
anonymous il y a 12 minutes
9'29''
fi
fishing il y a 22 minutes
10'35''
an
anonymous il y a 56 minutes
4'58''
so
software il y a 28 minutes
19'42''
gu
guest il y a une heure
6'29''
gu
guest il y a une heure
8'2''
gu
guest il y a 30 minutes
6'10''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#jpq8e;
15'40''
No
Noah solved puzzle No#pp52r;
4'15''
so
software solved puzzle No#59z6d;
6'4''
li
lightroom solved puzzle No#n5n6r;
16'42''
mo
motivation solved puzzle No#591gr;
19'10''
an
anonymous solved puzzle No#n5n6r;
19'55''
Am
Amelia solved puzzle No#n5n6r;
5'12''
an
anonymous solved puzzle No#59z6d;
17'43''
an
anonymous solved puzzle No#59z6d;
14'9''
so
software solved puzzle No#pp52r;
11'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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