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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4e9e

Latest score list for #q4e9e

gu
guest a second ago
13'31''
Mi
Mia 6 minutes ago
15'58''
gu
guest 31 minutes ago
17'36''
ch
chocolate 24 minutes ago
17'23''
an
anonymous 32 minutes ago
18'22''
an
anonymous an hour ago
17'50''
Pr
Prestashop an hour ago
4'6''
gu
guest an hour ago
5'14''
an
anonymous 2 hours ago
9'34''
cr
crackstreams 2 hours ago
3'55''

Latest score list for Kakuro

ph
photography solved puzzle No#l47j4;
5'17''
an
anonymous solved puzzle No#odm7p;
12'57''
gu
guest solved puzzle No#odm7p;
13'58''
an
anonymous solved puzzle No#lmejr;
3'28''
gu
guest solved puzzle No#lxm28;
11'59''
gu
guest solved puzzle No#lgyp2;
5'31''
gu
guest solved puzzle No#l4kwp;
16'43''
Wo
Workers solved puzzle No#ov4g9;
10'38''
an
anonymous solved puzzle No#l4kwp;
10'45''
an
anonymous solved puzzle No#l8dqk;
9'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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