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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4jdq

Latest score list for #q4jdq

an
anonymous a second ago
19'57''
gu
guest 12 minutes ago
13'24''
gu
guest 39 minutes ago
9'24''
Ho
Hosting 27 minutes ago
8'47''
he
healthcare 53 minutes ago
8'9''
gu
guest 58 minutes ago
18'19''
re
recovery an hour ago
14'16''
de
degree an hour ago
12'28''
wa
warranty 2 hours ago
15'28''
Ma
Mason an hour ago
17'36''

Latest score list for Kakuro

an
anonymous solved puzzle No#8zj92;
18'18''
ma
makeup solved puzzle No#0zpwr;
10'10''
Au
Automotive solved puzzle No#8zj92;
16'24''
Ma
Mason solved puzzle No#m9dkr;
15'13''
La
Lawsuit solved puzzle No#jge41;
17'58''
We
Weight loss solved puzzle No#y0v2p;
6'58''
gu
guest solved puzzle No#jge41;
15'48''
ma
make money solved puzzle No#e5qz2;
14'51''
se
settlements solved puzzle No#e5qz2;
17'12''
gu
guest solved puzzle No#e5qz2;
5'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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