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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4r72

Latest score list for #q4r72

ma
make money a second ago
4'17''
El
Elijah 8 minutes ago
13'58''
Tr
Treatment 38 minutes ago
4'17''
Co
Conference 40 minutes ago
8'39''
sp
specialist 37 minutes ago
12'44''
se
settlements an hour ago
5'17''
ma
masters an hour ago
17'3''
ma
masters 2 hours ago
13'46''
Wo
Workers 2 hours ago
7'39''
be
betmgm 2 hours ago
8'37''

Latest score list for Kakuro

Cl
Claim solved puzzle No#lmjqg;
6'14''
be
betting solved puzzle No#lzv9m;
12'47''
fa
family solved puzzle No#lx8r7;
16'32''
te
technology solved puzzle No#3wr0y;
19'34''
Ab
Abigail solved puzzle No#3wre2;
19'9''
Ev
Evelyn solved puzzle No#37pw1;
14'56''
an
anonymous solved puzzle No#ov4md;
12'8''
ma
masters solved puzzle No#lmjqg;
5'41''
Tr
Trading solved puzzle No#l95kr;
11'49''
Re
Rehab solved puzzle No#oddyj;
10'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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