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Kakuro(Evil) https://gridpuzzle.com/kakuro/qy2gv

Latest score list for #qy2gv

Be
Benjamin a second ago
16'43''
an
anonymous 17 minutes ago
7'57''
Ho
Hosting 8 minutes ago
17'48''
gu
guest 33 minutes ago
19'3''
ma
masters 17 minutes ago
9'21''
ph
phone an hour ago
17'52''
Ol
Oliver an hour ago
6'41''
te
technology 43 minutes ago
17'22''
Ch
Charlotte 2 hours ago
17'51''
Wi
William 2 hours ago
9'45''

Latest score list for Kakuro

fa
family solved puzzle No#9g9ww;
15'52''
gu
guest solved puzzle No#7nyj4;
8'30''
Ur
Urgent solved puzzle No#2kr49;
5'25''
fi
finance solved puzzle No#6wpnq;
16'39''
gu
guest solved puzzle No#pqywj;
18'54''
la
lawyer solved puzzle No#y18yp;
10'54''
gu
guest solved puzzle No#ex49n;
6'33''
gu
guest solved puzzle No#rwggy;
8'20''
Ch
Charlotte solved puzzle No#pqywj;
16'28''
la
lawyer solved puzzle No#xpx9x;
16'13''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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