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6
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6
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/r4gdj

Latest score list for #r4gdj

Ho
Hosting a second ago
16'27''
gu
guest 15 minutes ago
6'37''
fa
farmstand 35 minutes ago
9'29''
an
anonymous 13 minutes ago
19'47''
fi
finance 20 minutes ago
18'48''
an
anonymous an hour ago
6'42''
Ol
Olivia an hour ago
9'22''
an
anonymous an hour ago
17'34''
gu
guest an hour ago
19'20''
wa
warranty 2 hours ago
12'31''

Latest score list for Kakuro

ma
make money solved puzzle No#p2jzr;
12'0''
an
anonymous solved puzzle No#19xn9;
18'32''
la
lawyer solved puzzle No#wyrv2;
6'44''
Wo
Workers solved puzzle No#yyxxk;
10'37''
an
anonymous solved puzzle No#wyrv2;
18'37''
se
settlements solved puzzle No#z5q1e;
19'40''
an
anonymous solved puzzle No#jddge;
13'8''
te
teriyaki solved puzzle No#2ypn9;
12'18''
In
Investing solved puzzle No#yyxxk;
14'10''
gu
guest solved puzzle No#z5p8v;
10'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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