12
24
15
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25
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14
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27
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6
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/r8d50

Latest score list for #r8d50

da
damage il y a une seconde
15'26''
an
anonymous il y a 15 minutes
13'18''
pe
petrol il y a 8 minutes
12'43''
an
anonymous il y a 31 minutes
5'36''
an
anonymous il y a 50 minutes
19'52''
Be
Benjamin il y a 27 minutes
11'6''
gu
guest il y a une heure
6'46''
an
anonymous il y a 37 minutes
11'11''
gu
guest il y a 2 heures
8'11''
gu
guest il y a 40 minutes
18'43''

Latest score list for Kakuro

Ol
Olivia solved puzzle No#5k418;
18'5''
gu
guest solved puzzle No#7jw0k;
6'15''
gu
guest solved puzzle No#8w4je;
9'17''
In
Internet solved puzzle No#j8jn1;
3'56''
an
anonymous solved puzzle No#dpqd0;
6'56''
sp
specialist solved puzzle No#5kvx0;
15'30''
se
settlements solved puzzle No#j8jn1;
12'50''
de
degree solved puzzle No#9e96r;
18'48''
gu
guest solved puzzle No#j8jn1;
15'59''
Wi
William solved puzzle No#vrp1z;
5'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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