8
32
12
8
42
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31
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26
9
33
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8
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11
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29
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3
9
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31
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24
14
5
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9
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25
28
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16
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rwp1j

Latest score list for #rwp1j

se
settlements a second ago
6'52''
Co
Conference 10 minutes ago
8'55''
Lo
Loans 23 minutes ago
8'1''
wa
warranty 51 minutes ago
18'16''
gu
guest an hour ago
3'32''
an
anonymous 21 minutes ago
9'32''
Ho
Hosting an hour ago
6'0''
an
anonymous an hour ago
9'47''
an
anonymous 52 minutes ago
17'17''
an
anonymous 40 minutes ago
8'39''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#l8p5x;
7'19''
Co
Conference solved puzzle No#4nwee;
10'0''
in
intergration solved puzzle No#l0n48;
4'8''
Fi
Fitness solved puzzle No#lgkqv;
3'59''
an
anonymous solved puzzle No#3negk;
8'27''
an
anonymous solved puzzle No#kdnk5;
11'28''
ma
makeup solved puzzle No#yqve9;
13'44''
st
stock price solved puzzle No#lpegr;
3'39''
sa
sandwich solved puzzle No#lpv6v;
15'50''
te
technology solved puzzle No#lpv6v;
8'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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