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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/vn104

Latest score list for #vn104

Lo
Loans a second ago
12'20''
an
anonymous 9 minutes ago
18'46''
mo
motivation 20 minutes ago
13'3''
an
anonymous 35 minutes ago
3'46''
ph
photography 18 minutes ago
18'17''
gu
guest 51 minutes ago
18'36''
gu
guest an hour ago
5'13''
Wi
William 30 minutes ago
14'3''
ma
make money 2 hours ago
13'27''
pr
premium an hour ago
6'0''

Latest score list for Kakuro

Wi
William solved puzzle No#gqd7v;
19'3''
la
lawyer solved puzzle No#w894q;
11'12''
an
anonymous solved puzzle No#1gzj6;
11'36''
an
anonymous solved puzzle No#1gzj6;
10'3''
ou
outsource solved puzzle No#59g50;
18'43''
an
anonymous solved puzzle No#w894q;
5'10''
te
technology solved puzzle No#59g50;
10'15''
gu
guest solved puzzle No#jnmme;
9'41''
Ol
Oliver solved puzzle No#w894q;
19'19''
an
anonymous solved puzzle No#4g4d4;
16'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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