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Kakuro(Evil) https://gridpuzzle.com/kakuro/vn8p4

Latest score list for #vn8p4

an
anonymous il y a une seconde
15'6''
re
recovery il y a 16 minutes
17'27''
gu
guest il y a 30 minutes
19'22''
an
anonymous il y a 33 minutes
12'30''
Mi
Mia il y a 26 minutes
15'44''
El
Elijah il y a 31 minutes
10'27''
wo
workforce il y a 20 minutes
6'11''
ma
masters il y a 59 minutes
19'38''
pr
premium il y a 2 heures
5'59''
Cl
Claim il y a 2 heures
4'40''

Latest score list for Kakuro

be
betmgm solved puzzle No#2kn0d;
6'50''
ou
outsource solved puzzle No#q4d1e;
10'49''
gu
guest solved puzzle No#wynre;
6'57''
gu
guest solved puzzle No#6wnzj;
11'27''
wo
workforce solved puzzle No#d0znj;
15'53''
be
betting solved puzzle No#gq8j4;
11'52''
In
Internet solved puzzle No#09k1r;
13'25''
Ur
Urgent solved puzzle No#wp5dk;
8'52''
so
social solved puzzle No#wp5dk;
10'20''
an
anonymous solved puzzle No#6wnzj;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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