12
42
12
4
38
12
13
15
4
14
7
43
6
15
8
16
12
11
3
19
16
16
23
24
5
15
14
17
17
23
23
14
17
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/vng1k

Latest score list for #vng1k

Ma
Mason a second ago
10'2''
Ja
Jacob 9 minutes ago
5'58''
an
anonymous 15 minutes ago
12'44''
an
anonymous 20 minutes ago
7'51''
an
anonymous 23 minutes ago
6'55''
an
anonymous an hour ago
8'34''
an
anonymous an hour ago
13'45''
Ma
Mason an hour ago
17'48''
Cl
Claim 55 minutes ago
18'12''
Re
Rehab 37 minutes ago
9'12''

Latest score list for Kakuro

No
Noah solved puzzle No#89ev5;
10'36''
an
anonymous solved puzzle No#9nmrr;
12'48''
Sh
Shopify solved puzzle No#557g8;
17'37''
Ja
James solved puzzle No#wym2e;
19'50''
gu
guest solved puzzle No#x94p7;
4'26''
se
sell cash solved puzzle No#m87yq;
13'25''
El
Electricity solved puzzle No#89ev5;
3'53''
gu
guest solved puzzle No#4k2yg;
13'10''
Cl
Classes solved puzzle No#d0y5j;
6'21''
Co
Conference solved puzzle No#2yqnz;
15'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024