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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwjnz

Latest score list for #vwjnz

Au
Automotive a second ago
18'29''
br
brother 19 minutes ago
10'10''
El
Electricity 35 minutes ago
4'36''
an
anonymous 21 minutes ago
11'17''
te
teriyaki 29 minutes ago
9'28''
an
anonymous an hour ago
17'21''
Ol
Oliver an hour ago
16'37''
Ev
Evelyn an hour ago
17'13''
an
anonymous 40 minutes ago
18'16''
cr
crackstreams an hour ago
8'12''

Latest score list for Kakuro

an
anonymous solved puzzle No#dwkxp;
6'48''
cr
crackstreams solved puzzle No#n8zxx;
11'41''
re
recovery solved puzzle No#52010;
13'11''
fr
freelance solved puzzle No#26zg9;
12'6''
an
anonymous solved puzzle No#w595y;
12'23''
gu
guest solved puzzle No#dwkxp;
3'28''
an
anonymous solved puzzle No#dw5v0;
16'50''
me
medical solved puzzle No#26zg9;
17'4''
ph
phone solved puzzle No#dw5v0;
9'32''
Em
Emma solved puzzle No#26zg9;
19'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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