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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwz5z

Latest score list for #vwz5z

my
myloancare för en sekund sedan
13'58''
an
anonymous 17 minuter sedan
7'12''
bl
blackboard 29 minuter sedan
11'44''
an
anonymous 33 minuter sedan
11'37''
an
anonymous för en timme sedan
14'59''
my
myloancare för en timme sedan
18'0''
Au
Automotive 42 minuter sedan
15'57''
Tr
Trading för en timme sedan
12'44''
cr
crackstreams för en timme sedan
14'57''
pe
petrol 2 timmar sedan
5'52''

Latest score list for Kakuro

Am
Amelia solved puzzle No#oy70p;
14'46''
so
social solved puzzle No#3ezn2;
18'59''
gu
guest solved puzzle No#3789m;
9'55''
Au
Automotive solved puzzle No#l9k7r;
17'32''
an
anonymous solved puzzle No#l9k7r;
7'11''
an
anonymous solved puzzle No#lmr7w;
8'38''
se
sell cash solved puzzle No#l9k7r;
17'33''
Pa
Paintless solved puzzle No#3ezn2;
10'52''
an
anonymous solved puzzle No#okkrm;
5'51''
gu
guest solved puzzle No#3jvm9;
19'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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