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Kakuro(Evil) https://gridpuzzle.com/kakuro/w59kk

Latest score list for #w59kk

ma
make money a second ago
7'6''
gu
guest 5 minutes ago
16'36''
gu
guest 22 minutes ago
5'47''
be
betmgm 50 minutes ago
15'59''
gu
guest 39 minutes ago
14'49''
an
anonymous 18 minutes ago
14'20''
pr
programs 21 minutes ago
17'44''
gu
guest an hour ago
18'37''
an
anonymous an hour ago
8'35''
an
anonymous 43 minutes ago
3'32''

Latest score list for Kakuro

an
anonymous solved puzzle No#mgvgr;
18'4''
an
anonymous solved puzzle No#pjekg;
14'25''
an
anonymous solved puzzle No#26zg9;
11'44''
gu
guest solved puzzle No#n8zxx;
8'18''
ma
magento solved puzzle No#4jxge;
12'1''
an
anonymous solved puzzle No#r4ve0;
17'43''
Fi
Fitness solved puzzle No#v4j64;
12'53''
be
betting solved puzzle No#mgvgr;
4'4''
fi
fishing solved puzzle No#n8zxx;
9'51''
an
anonymous solved puzzle No#52010;
7'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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