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Kakuro(Evil) https://gridpuzzle.com/kakuro/w5v8e

Latest score list for #w5v8e

Ev
Evelyn há um segundo
7'57''
Wi
William 8 minutos atrás
7'47''
gu
guest 27 minutos atrás
16'38''
Mi
Mia 32 minutos atrás
13'25''
gu
guest há uma hora
18'12''
gu
guest há uma hora
10'26''
gu
guest há uma hora
17'40''
an
anonymous 47 minutos atrás
8'52''
gu
guest há uma hora
10'59''
ov
overtons 2 horas atrás
9'4''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#odm1v;
8'5''
Ol
Olivia solved puzzle No#3wgzk;
18'13''
se
sell cash solved puzzle No#lp20v;
11'9''
ph
photography solved puzzle No#l2py9;
11'41''
gu
guest solved puzzle No#3exxn;
11'58''
so
social solved puzzle No#3exxn;
9'28''
gu
guest solved puzzle No#lp20v;
8'49''
re
relief solved puzzle No#3wgzk;
6'40''
ph
phone solved puzzle No#3775m;
9'2''
gu
guest solved puzzle No#3n2nw;
14'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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