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Kakuro(Evil) https://gridpuzzle.com/kakuro/ww202

Latest score list for #ww202

Tr
Treatment a second ago
19'50''
Do
Donate 9 minutes ago
8'23''
sa
sandwich 21 minutes ago
17'46''
su
sundays dog 15 minutes ago
8'31''
ma
majority an hour ago
17'6''
de
degree an hour ago
4'22''
ma
make money an hour ago
8'48''
so
software an hour ago
15'9''
Ch
Charlotte 2 hours ago
11'16''
su
sundays dog 2 hours ago
6'50''

Latest score list for Kakuro

sp
specialist solved puzzle No#dnev2;
3'39''
an
anonymous solved puzzle No#rp5rj;
3'56''
gu
guest solved puzzle No#dnx82;
11'33''
an
anonymous solved puzzle No#82925;
11'54''
ma
makeup solved puzzle No#dnx82;
18'28''
an
anonymous solved puzzle No#829ke;
13'53''
an
anonymous solved puzzle No#g4ne1;
16'5''
fr
freelance solved puzzle No#82925;
9'54''
gu
guest solved puzzle No#rp5rj;
11'36''
Em
Emma solved puzzle No#dnx82;
3'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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