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Kakuro(Evil) https://gridpuzzle.com/kakuro/ww58q

Latest score list for #ww58q

an
anonymous a second ago
4'27''
Tr
Treatment 14 minutes ago
16'39''
so
software 11 minutes ago
18'10''
Ha
Hail car 34 minutes ago
4'7''
Em
Emma 19 minutes ago
19'55''
Wo
Workers 29 minutes ago
19'52''
ov
overtons an hour ago
11'38''
an
anonymous 2 hours ago
9'22''
an
anonymous an hour ago
4'6''
Tr
Trading 2 hours ago
12'52''

Latest score list for Kakuro

sh
shopping solved puzzle No#0pr6g;
5'43''
gu
guest solved puzzle No#4dqde;
5'44''
pr
programs solved puzzle No#2pv25;
19'51''
me
medical solved puzzle No#2pv25;
5'59''
se
semrush solved puzzle No#4d27p;
12'35''
gu
guest solved puzzle No#rpnm0;
14'28''
gu
guest solved puzzle No#zyd0m;
10'56''
Tr
Trading solved puzzle No#65jqr;
8'16''
bl
blackboard solved puzzle No#m8wpq;
16'48''
Tr
Treatment solved puzzle No#0pr6g;
6'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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