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Kakuro(Evil) https://gridpuzzle.com/kakuro/x0xmx

Latest score list for #x0xmx

So
Sophia a second ago
5'51''
Li
Liam 16 minutes ago
8'38''
pr
programs 19 minutes ago
6'2''
Ha
Hail car 33 minutes ago
13'6''
an
anonymous 16 minutes ago
17'53''
Ma
Mason an hour ago
6'31''
an
anonymous 48 minutes ago
4'55''
an
anonymous an hour ago
17'23''
Tr
Treatment an hour ago
15'38''
sh
shopping an hour ago
16'15''

Latest score list for Kakuro

El
Elijah solved puzzle No#j9nd9;
14'30''
cr
credit solved puzzle No#xwzw8;
12'6''
so
social solved puzzle No#j9nd9;
11'41''
At
Attorney solved puzzle No#wwedk;
7'19''
gu
guest solved puzzle No#wwedk;
14'32''
ma
majority solved puzzle No#75j6m;
19'33''
gu
guest solved puzzle No#j9nd9;
4'57''
an
anonymous solved puzzle No#xwzw8;
19'30''
Ma
Mason solved puzzle No#ywq0n;
13'23''
an
anonymous solved puzzle No#ywq0n;
13'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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