19
34
28
11
11
37
14
7
25
7
13
7
14
34
8
14
43
15
9
31
2
35
16
4
9
7
10
6
18
13
10
33
2
15
19
6
17
9
8
26
5
10
13
12
10
18
13
20
18
8
4
3
10
36
2
10
10
14
27
2
10
8
10
6
10
1
2
3
4
5
6
7
8
9
?
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Kakuro(Hard) https://gridpuzzle.com/kakuro/xp418

Latest score list for #xp418

Co
Conference a second ago
12'42''
gu
guest 13 minutes ago
9'17''
Cl
Claim 25 minutes ago
9'53''
Do
Donate 16 minutes ago
11'6''
Ol
Olivia 14 minutes ago
18'48''
ph
phone 52 minutes ago
5'10''
fi
fishing an hour ago
12'30''
ou
outsource 26 minutes ago
12'2''
gu
guest 2 hours ago
7'57''
st
stock price 58 minutes ago
5'36''

Latest score list for Kakuro

gu
guest solved puzzle No#er2mn;
3'25''
te
technology solved puzzle No#er2mn;
15'22''
gu
guest solved puzzle No#4dq98;
17'19''
gu
guest solved puzzle No#wwv1k;
15'58''
ma
masters solved puzzle No#mp1p2;
10'51''
an
anonymous solved puzzle No#er2mn;
13'35''
Ev
Evelyn solved puzzle No#g1kdm;
14'55''
re
recovery solved puzzle No#p6yqj;
16'10''
pe
petrol solved puzzle No#214q9;
19'32''
mo
mortgage solved puzzle No#wwq22;
7'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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