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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/xwex7

Latest score list for #xwex7

gu
guest a second ago
19'16''
Co
Conference 6 minutes ago
18'58''
an
anonymous 17 minutes ago
4'33''
ph
photography 58 minutes ago
15'55''
an
anonymous 43 minutes ago
8'20''
an
anonymous 42 minutes ago
7'20''
ph
photography an hour ago
12'28''
se
settlements 29 minutes ago
7'57''
an
anonymous 2 hours ago
6'11''
La
Lawyer 57 minutes ago
8'59''

Latest score list for Kakuro

an
anonymous solved puzzle No#3wd10;
5'27''
gu
guest solved puzzle No#oydrn;
18'45''
da
damage solved puzzle No#lmkez;
14'9''
Ha
Hail car solved puzzle No#3ngzk;
19'28''
in
insurance solved puzzle No#l46y5;
13'54''
gu
guest solved puzzle No#l2459;
13'23''
gu
guest solved puzzle No#lmkez;
4'5''
In
Internet solved puzzle No#okxmm;
13'41''
de
degree solved puzzle No#3jvy9;
5'36''
me
medical solved puzzle No#3wxpk;
13'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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