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Kakuro(Evil) https://gridpuzzle.com/kakuro/y0gmp

Latest score list for #y0gmp

So
Sophia a second ago
15'29''
ph
phone 8 minutes ago
10'13''
gu
guest 7 minutes ago
12'52''
re
repair 18 minutes ago
14'35''
ma
make money 40 minutes ago
19'41''
Em
Emma 59 minutes ago
17'8''
Ev
Evelyn an hour ago
7'17''
my
myloancare 2 hours ago
13'34''
gu
guest an hour ago
16'26''
se
semrush 2 hours ago
13'40''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#rwqk0;
17'44''
gu
guest solved puzzle No#gqnk4;
6'57''
Mi
Mia solved puzzle No#m6622;
8'14''
an
anonymous solved puzzle No#9gq7k;
9'19''
se
semrush solved puzzle No#m6622;
5'2''
so
software solved puzzle No#6wqyj;
6'8''
gu
guest solved puzzle No#8z4k2;
11'25''
so
software solved puzzle No#m6mwr;
13'50''
ou
outsource solved puzzle No#rwqk0;
19'17''
an
anonymous solved puzzle No#jpp99;
10'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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