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Kakuro(Evil) https://gridpuzzle.com/kakuro/ywvz9

Latest score list for #ywvz9

an
anonymous a second ago
10'36''
Ma
Mason 12 minutes ago
14'4''
Ol
Olivia 30 minutes ago
3'56''
gu
guest 55 minutes ago
8'40''
Tr
Treatment an hour ago
5'40''
an
anonymous 22 minutes ago
3'57''
gu
guest an hour ago
15'26''
an
anonymous an hour ago
13'50''
gu
guest 44 minutes ago
9'7''
se
settlements an hour ago
6'16''

Latest score list for Kakuro

ma
make money solved puzzle No#k1004;
4'38''
gu
guest solved puzzle No#9qdnk;
16'57''
ph
photography solved puzzle No#xwgn7;
9'40''
Li
Liam solved puzzle No#g1y92;
19'15''
gu
guest solved puzzle No#rpwgg;
6'48''
an
anonymous solved puzzle No#p62pz;
13'49''
At
Attorney solved puzzle No#g1y92;
19'44''
an
anonymous solved puzzle No#2pn0d;
13'49''
Co
Conference solved puzzle No#xwgn7;
4'57''
an
anonymous solved puzzle No#ww5z2;
12'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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