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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1y92

Latest score list for #g1y92

re
refinancing a second ago
11'7''
We
Weight loss 16 minutes ago
9'15''
an
anonymous 21 minutes ago
13'49''
Ol
Oliver 43 minutes ago
17'50''
te
teriyaki 57 minutes ago
8'13''
an
anonymous 24 minutes ago
4'15''
Ja
James an hour ago
14'23''
Ma
Mason an hour ago
17'38''
gu
guest 2 hours ago
10'45''
Ma
Mason 2 hours ago
12'56''

Latest score list for Kakuro

gu
guest solved puzzle No#29em8;
5'38''
cr
credit solved puzzle No#6mrrj;
14'58''
in
injury solved puzzle No#gep50;
7'22''
gu
guest solved puzzle No#we4py;
6'1''
in
insurance solved puzzle No#29em8;
16'14''
ch
chocolate solved puzzle No#n1xy9;
12'53''
an
anonymous solved puzzle No#j8729;
11'34''
ph
phone solved puzzle No#wedve;
5'55''
Cl
Classes solved puzzle No#8wn7k;
3'37''
wo
workforce solved puzzle No#6mrrj;
15'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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